Cuphead Guide
Studio MDHR2017PC, PS5, Xbox, SwitchRun and GunRating: 86
Cuphead is a run-and-gun game by Studio MDHR, famous for its 1930s cartoon art style and jazz soundtrack. Players control Cuphead and Mugman, fighting challenging bosses in a fictional Inkwell Isles. Known for its brutal difficulty and beautiful hand-drawn animation.
🎮 Controls & Basics
- Shoot: Hold to fire, aim with right stick (or mouse)
- Dash: Has i-frames — your most important move
- Parry: Jump on pink objects — builds super meter
- Super Art: Full meter = powerful special attack
💡 Learn to parry — it's essential for many boss fights.
👑 Boss Order (Recommended)
- Botanic Panic (Cagney Carnation) — easiest
- Clip Joint Calamity (Goopy Le Grande)
- Threatenin' Zeppelin (Hilda Berg)
- Ruse of an Ooze (Ribby and Croaks)
- Floral Fury (Cagney Carnation)
- Sugarland Shimmy (Baroness Von Bon Bon)
- Funfair Fever (Beppi the Clown)
- Pyramid Peril (Grim Matchstick)
- High-Noon Hoopla (Werner Werman)
- Dr. Kahl's Robot — hard
- Phantom Express — hard
- King Dice — penultimate
- The Devil — final boss
⚠️ This game is hard. Expect to die 50+ times per boss. That's normal.
🔫 Best Loadouts
- Peashooter: Balanced, always reliable
- Spread: High damage at close range
- Chaser: Homing missiles — great for mobile bosses
- Lobber: Bouncing projectiles
- Charge: Highest damage, requires timing
👑 Boss Order That Holds Up
- Start with The Root Pack, then Goopy Le Grande, then Hilda Berg - each teaches one skill (aim, spacing, pattern reading)
- Cagney Carnation before Baroness Von Bon Bon; Cagney's phase two is the first real bullet-hell check
- Save Djimmi the Great and Dr. Kahl's Robot for after you have the dash and the extra heart
- King Dice's board is a dice-control puzzle, not a boss - stop the dice on the numbers you want
🔫 Loadouts by Fight
- Spread: highest damage, shortest range - the default for most boss phases
- Chaser: low damage but never misses; use it while learning a new pattern
- Lobber: arcs over cover, good for the airplane levels
- Super: Energy Beam for bosses, Invincibility for the run-and-gun stages
⭐ Scoring
- An A+ needs no damage, at least three parries, and a fast clear - the parry count is the one people miss
- Pink projectiles are the only parryable ones; jumping on them also fills your super meter