Persona 5 Royal Guide
Atlus2019PC, PS4, PS5, Xbox, SwitchJRPGRating: 95
Persona 5 Royal is an enhanced version of Persona 5, a JRPG by Atlus. Players control a high school student who leads a double life as a Phantom Thief, stealing the hearts of corrupt adults in a supernatural Metaverse. The game features turn-based combat, social simulation, dungeon crawling, and incredible style and music.
🎮 Getting Started
Daily Life Balance
The game is split into days — each has morning, afternoon, evening:
- Palaces: Story dungeons — have deadlines, don't procrastinate
- Mementos: Optional dungeon — grind levels and do requests
- Confidants: Social links — level up for combat benefits
- Stats: Knowledge, Guts, Proficiency, Kindness, Charm — needed for confidants
💡 Finish palaces early (3-4 days before deadline), then use remaining days for confidants.
⚔️ Combat Tips
- Hit weaknesses: Each enemy has elemental weaknesses — hitting them knocks down
- All-Out Attack: All enemies down = massive group damage
- Baton Pass: After hitting weakness, pass turn to ally — boosts damage
- Hold Up: Negotiate with shadows for money, items, or new Personas
- Fuse Personas: Combine Personas for stronger ones — inherit skills
❤️ Best Confidants
- Futaba (Hermit): Battle support — essential, rank up ASAP
- Makoto (Priestess): Party member, good damage
- Takemi (Death): Discounts on healing items
- Ohya (Devil): Palace security level decreases
- Yoshida (Sun): Extra money from negotiations
- Temperance (Sadayo): Free time activities — more daily actions
⚠️ Royal adds a third semester — don't finish the final palace before 12/24 if you want to see it.
🏰 Palace Order and Deadlines
- Clear a Palace in one trip where possible - each extra trip costs a day and a half of confidant time
- Kamoshida, Madarame, Kaneshiro, Futaba, Okumura, Sae, Shido: the difficulty spikes at Okumura's airlock puzzle and at Sae's casino
🤝 Confidants That Pay
- Temperance unlocks free evening actions - the single best time-saver in the game
- Fortune lets you reroll fusion and confidant affinity readings
- Death sells cheap SP accessories, which removes the resource pressure from Palaces
- Baton Pass and One More come from party confidants; raise them before the third Palace
⚔️ Battle Habits
- Hit every weakness before the enemy acts; a full baton pass chain ends most fights in one turn
- Showtime attacks charge from party damage, so spread hits instead of focusing one enemy