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Persona 5 Royal Guide

Atlus2019PC, PS4, PS5, Xbox, SwitchJRPGRating: 95
Persona 5 Royal is an enhanced version of Persona 5, a JRPG by Atlus. Players control a high school student who leads a double life as a Phantom Thief, stealing the hearts of corrupt adults in a supernatural Metaverse. The game features turn-based combat, social simulation, dungeon crawling, and incredible style and music.

🎮 Getting Started

Daily Life Balance

The game is split into days — each has morning, afternoon, evening:

  • Palaces: Story dungeons — have deadlines, don't procrastinate
  • Mementos: Optional dungeon — grind levels and do requests
  • Confidants: Social links — level up for combat benefits
  • Stats: Knowledge, Guts, Proficiency, Kindness, Charm — needed for confidants
💡 Finish palaces early (3-4 days before deadline), then use remaining days for confidants.

⚔️ Combat Tips

  • Hit weaknesses: Each enemy has elemental weaknesses — hitting them knocks down
  • All-Out Attack: All enemies down = massive group damage
  • Baton Pass: After hitting weakness, pass turn to ally — boosts damage
  • Hold Up: Negotiate with shadows for money, items, or new Personas
  • Fuse Personas: Combine Personas for stronger ones — inherit skills

❤️ Best Confidants

  • Futaba (Hermit): Battle support — essential, rank up ASAP
  • Makoto (Priestess): Party member, good damage
  • Takemi (Death): Discounts on healing items
  • Ohya (Devil): Palace security level decreases
  • Yoshida (Sun): Extra money from negotiations
  • Temperance (Sadayo): Free time activities — more daily actions
⚠️ Royal adds a third semester — don't finish the final palace before 12/24 if you want to see it.

🏰 Palace Order and Deadlines

  • Clear a Palace in one trip where possible - each extra trip costs a day and a half of confidant time
  • Kamoshida, Madarame, Kaneshiro, Futaba, Okumura, Sae, Shido: the difficulty spikes at Okumura's airlock puzzle and at Sae's casino

🤝 Confidants That Pay

  • Temperance unlocks free evening actions - the single best time-saver in the game
  • Fortune lets you reroll fusion and confidant affinity readings
  • Death sells cheap SP accessories, which removes the resource pressure from Palaces
  • Baton Pass and One More come from party confidants; raise them before the third Palace

⚔️ Battle Habits

  • Hit every weakness before the enemy acts; a full baton pass chain ends most fights in one turn
  • Showtime attacks charge from party damage, so spread hits instead of focusing one enemy
Related tool: Gacha expected-pulls calculator — enter your own pity, rates and confidence to see pull probabilities.