Gamerithm › Portal 2 - Complete Guide Guide

Portal 2 - Complete Guide Guide

Valve2011PC, PS3, Xbox 360, SwitchPuzzle PlatformerRating: 95
Portal 2 is a first-person puzzle game where you use the Aperture Science Handheld Portal Device to solve increasingly complex tests. Features a hilarious story and cooperative mode.

Portal Mechanics

Place two linked portals to teleport yourself and objects. Use momentum - 'flinging' through portals builds speed to reach high areas.

Single Player

The campaign has 10 chapters with increasingly complex puzzles involving lasers, light bridges, gels, and tractor beams.

Cooperative Mode

Play as Atlas and P-Body with a friend. Each player has their own portal gun, requiring teamwork to solve puzzles.

Chapter-by-Chapter Notes

Chapter 3 teaches the emancipation grill: anything that enters it is destroyed, so never fire a portal into an emitter or into a surface that a grill covers. Chapter 4 introduces the aerial faith plate - step on the painted target and let it launch you, then chain a second plate mid-air to clear the chasm before the turrets finish warming up. Chapter 6's laser relay needs the redirection cube: aim the beam into the cube, then into the receptor, and the door unlocks.

Chapter 7 brings Repulsion Gel for bounce and Propulsion Gel for speed. Repulsion Gel only bounces when you hit the surface already moving downward; Propulsion Gel stacks speed, so one running jump carries you across an entire test chamber. Conversion Gel is the only surface portals stick to in chapter 8 - paint the tube with it, then place both portals on the painted patch.

Flinging is the most useful trick in the game: put one portal high, one low, fall through the low one and exit the high one with horizontal momentum. In the final chapter, shoot the moon - literally. When the core is exposed, the only remaining surface is the lunar one, and firing a portal at it ends the fight.

Co-op assumes two players: Atlas and P-Body each carry four portals. The mass and velocity course needs one player to hold a cube on a button while the other flings through a shared portal. In the laser course, time both beams into the same receptor - the window is roughly one second.

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