Rainbow Six Siege Guide
Ubisoft2015PC, PS5, XboxFPSRating: 79
Rainbow Six Siege is a tactical first-person shooter by Ubisoft. Teams of 5 attack and defend, with destructible environments and unique operator abilities. Features deep strategy, 60+ operators, and a thriving competitive scene. Still going strong after 8+ years.
๐ฎ Beginner Operators
Attackers
- Ash: Fast, breaching rounds โ easy entry
- Sledge: Breaching hammer โ simple and effective
- Thermite: Hard breach โ essential for many sites
- Thatcher: EMP grenades โ disable defender gadgets
Defenders
- Rook: Armor plates โ easy support
- Doc: Healing pistol โ sustain
- Mute: Signal jammers โ block drones and breaching
- Jรคger: ADS โ destroy projectiles
๐ก Start on defense โ you learn the maps and angles before attacking.
๐๏ธ Destruction Mechanics
- Soft walls: Wood/drywall โ shoot through, breach
- Hard walls: Reinforced โ need hard breach (Thermite, Hibana)
- Floors: Can be destroyed โ vertical play
- Hatches: Floor hatches โ breach with shotgun or explosive
๐ฏ Winning Tips
- Drone phase: Use drones to find defenders and site
- Don't rush: Siege is slow and methodical
- Use cameras: Defender cameras give intel
- Sound: Footsteps, breaching, drone sounds โ use headphones
- Teamwork: Coordinate pushes, don't go solo
โ ๏ธ In Siege, dying early means you spectate for 3 minutes. Play carefully.
๐ช Attackers and Utility
- Ash and Sledge open soft walls fast; Thermite and Hibana handle hard walls
- Thatcher's EMP disables gadgets before the breach - Thermite without Thatcher loses the wall to a Bandit trick
- Drone first, breach second: a team that walks in blind trades one operator for nothing
๐ก Defence Setup
- Mute stops drones and breaches, Jรคger stops grenades, Rook and Doc keep the team alive
- Reinforce the two walls that face the main push, not every wall - attackers pick the soft side
- Make one rotation hole between sites; it wins more rounds than any single kill
- Three-speed operators roam, one-speed anchors; don't roam with Doc
๐ฏ Round Habits
- Hold angles at head height and lean (Q/E) instead of standing square in a doorway
- Sound is directional - crouch-walking is silent, running gives your position away
- In the last 30 seconds, stop hunting and play the objective; attackers must plant, defenders must not