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Slay the Spire Guide

MegaCrit2019PC, PS5, Xbox, Switch, MobileRoguelikeRating: 89
Slay the Spire is a roguelike deck-building game by MegaCrit. Players climb a spire, fighting enemies with a customizable deck of cards. Each run is unique with random cards, relics, and enemies. The game that defined the deckbuilder roguelike genre.

🃏 Core Mechanics

  • Energy: 3 energy per turn, cards cost energy
  • Block: Doesn't carry over — use it or lose it
  • Deck size: Smaller deck = more consistent draws
  • Don't take every card: Skip cards to keep deck lean
💡 The best card is often "skip." A lean deck beats a bloated one.

⚔️ Character Guide

  • Ironclad: Strength builds, exhaust synergy — beginner friendly
  • Silent: Poison, shivs, discard — more complex
  • Defect: Orbs, elemental synergy — high skill ceiling
  • Watcher: Stance dancing — hardest to master

🏆 Winning Tips

  • Pathing: Plan your route — elites give relics but are risky
  • Rest sites: Upgrade cards > heal (usually)
  • Shops: Remove cards is often best purchase
  • Boss relics: Powerful but with downsides — choose carefully
  • Elites: Don't fight if low HP — you can skip
⚠️ Act 1 boss determines your build — know who you're fighting before picking cards.

🃏 Archetypes That Clear

  • Ironclad: Strength scaling plus Heavy Blade - three Inflame pickups turn a basic attack into 30 damage
  • Silent: poison stacking with Catalyst doubles the stack; block comes from Footwork, not dodge cards
  • Defect: orb slots first, then focus - a Frost orb with two Focus beats four Lightning orbs

🏛 Map and Shop Choices

  • Act 1 elites: Lagavulin is the safest - kill it before turn three or it wakes with debuffs
  • Shop order: card removal first, then one key relic, then potions; never buy a card that doesn't fit the archetype
  • Take the path with two campfires over the path with an early elite, unless your damage is already solved

🔮 Relics Worth Routing For

  • Snecko Eye: chaos for a high-cost deck, a trap for a combo deck
  • Dead Branch with Corruption ends most runs in your favour
  • Bag of Preparation and Anchor: extra draw and free block on turn one, the two most reliable early relics
Related tool: Gacha expected-pulls calculator — enter your own pity, rates and confidence to see pull probabilities.